Everyone now has a run animation instead of walking REALLY FASTħ. You now have a use for filling out as many dreams as possible filling out a certain amount gives everyone in the tank expĦ. It ends the fight and only knocks out a kid, but there's no rewarded expĥ. There's a separate, new use for killing kids and it's the managarm. When the tank is put into a low hp, critical state the game decides to put you on a countdown clock and shoot a random kid through the cannonĤ. Fight design is a lot more varied enemies can use more 'state' effects that harm the playerģ. Now there's an actual in-game economy with money that you use to buy and sell materials instead of a barter systemĢ. I haven't finished the game yet (chapter 6 right now), but the list of changes so far are stuff likeġ. It's a bit harder, mostly because the developers sat down and nerfed the ♥♥♥♥ out of some strategies (many characters have their weapon types changed completely, so you can't do Wappa link farming off of crits or have the twins turn into mortar). Yeah overall it's just more of a good thing with an expanded scope.
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